DWDalton Adventures


sci-fi novels and fantasy RPGs

from a friendly neighborhood physician assistant


The audiobook is out!

11 hours of geeky-cool science, military action, messy medical scenes, the humbling vastness of space, and snark.

Listen to my novel, the Whitney award-nominated Space Boots. Read by Will Carter:

Audible

Amazon


DEFENDERS:

A Lone Wilderlands choose-your-path novel

Kickstarter fully funded, now accepting late pledges!

The Lone Wilderlands solo RPG and a high fantasy novel meld into an alloy of nostalgia for fans of gamebooks past, and of intriguing fun for those new to the genre.

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ALL THE RPG THINGS!

The all-inclusive Lone Wilderlands Solo RPG Omnibus!

Open the box. Play. That fast. No printing, no downloading.

And I’ll ship it tomorrow. Limited quantities.

Lone Wilderlands: Minecraft meets Dungeons & Dragons in a card-based, world-building, pen and paper tabletop role-playing game. 

Here is everything ever published about the Lone Wilderlands through June 2021. The original box game, the three expansion sets, and the instruction manual promoted from PDF to coil bound book.

Shop here.


SMART-ALECK, SURGICAL SCI-FI !

Available on Amazon.

Leo Jones wants nothing more than to become a surgeon, but a misplaced terrorist bomb destroys his chance at a fast-tracked career, and nearly his optimism. His plan B finds him cleaning a Navy starship, saving for school, and running out of patience.

Hophnia Zimmerman wields her willpower with even more skill than her violin bow. As a new Navy officer, she’s disappointed her first battle is not against an invader, but Leo’s traitorous captain. She vows to bring him down, but agonizes over the collateral lives.

In the confusion of dealing with damaged ships and reassignments, Leo creates more problems for Hophnia than a misplaced bomb did for him. As they struggle to save the ship and limp back to Earth, they find the battle isn’t over. There are vindictive traitors who are not biding their time.


Click the image for the vendor site!

Minecraft meets D&D in a card-based, world-building, role-playing adventure. Designed for one player, great for a group.

Lone Wilderlands in story mode! It’s an expansion set with a quest in a new land. Play with or without the original game. Combine them for more fun!


Seventy years after SpaceBoots:

Pilgrims of space exploration leave Earth for nearby planets crafted for them by terraformers. Ranyk is a smart-mouthed alien, the best of the world-builders employed by the US government—and he always completes his assignments solo, pushing to the deep recesses of space for the good of colonists and to avoid his growing fame.

Until he’s handed an on-planet assignment in Ireland, of all places, as an undercover student of genetic engineering. His real plan? To pull scientists and their families out of a country careening toward civil war—and off Earth, to a colony world of their own—before a martial law lockdown ends their groundbreaking discoveries.

Sckiik is strong, female, and the head of security for a US embassy. While protecting the Ambassador from an assassination attempt, she finds clues to xenocide and rushes to warn her brother Ranyk.

Risking his life is no novelty for Ranyk. He’s been battered by asteroids, nearly incinerated in volcanoes, and has out-piloted pirates. But political espionage on Earth is more dangerous than anything he’s encountered before, and he’s completely ill-equipped for such delicate matters. Now he must figure out who to trust and who to eliminate, or it will mean his freedom, the safety of forty thousand colonists, and the lives of his friends.